jueves, 17 de abril de 2014

Irrational Behavior - Week 1 to 3

Concepts Learned

  • Progression of pain over time matters: is better more pain at the beginning and then reduce the amount of pain
  • As the amount of pain increase the sensation of length time increase
  • Decision illusion are tricks that our mind plays on our judgement
  • Choice architecture: People explain their decisions in terms of anchoring
  • A forced choice procedure distinguished between actual preferences and the tendency to the status quo.
  • People are happy with the less effort.
  • Is easier to choose the default option Vs when we have to choose among more options
  • Decoy effect: Is add a third option slightly less attractive to one of the other option.
  • Changes in momentary mindset can have a significant 
  • Self-herding: Once you take a decision you repeated one over and over

Week 2

  • The pain of pay is bigger that the joy
  • The feeling of pain is twice than the joy
  • The people lose the dimension as the amount increases.
  • People compare with the last previous status.
  • People think they would prefer making more money (in absolute terms) while being the lowest-paid employee at one company to making less money while being the highest-paid employee in a different company.
  • The pain of pay is less as we don't see the money in cash
  • Is easily to compare using the same category not in terms of money Vs an item
  • The financial motivation sometimes is against the social motivation 
  • Complete contracts enforce the letter of the law rather than the spirit of the law.
  • We prefer FREE overall 
  • In a purchase the people think only in the purchase opportunity, the cost is not relevant
  • The money is conceived in terms of opportunity cost in period of time. 
  • As more time a person spend fixing the problem the client is more willing to pay more
  • Endowment effect is to value more our talent or properties over others
  • As relative saving are smaller the people are more willing to do it.
  • More money dehumanize the person

Week 3

  • what-the-hell rationalize why when we cheat is not so bad
  • Creative people tend to lie more
  • Remember the values before a test avoid the people cheat
  • Gary Becker’s proposal evaluates an option based on costs, benefit and risks.

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